Perhaps introduce legendary fort exclusive mobs, caster skelletons or even evil spirits. The waves are more varied, having hybrid of different skelleton types mixed in each wave (golds + shadows, regulars + plants, etc.). The voyage cannot be cancelled once activated, the legends don't get a map on their voyage wheel, they can vote for another voyage if they want, but it can't be another skelleton fort raid quest. The skull glows with bluish energy to signify that it is indeed a legendary fort. The legends vote for the voyage and they trigger a fort to become active. My suggestion isn't to remove that quest, but to give players variety in what they want to do and make the title "Legendary Voyage" actually mean it.Ĭonsider a quest to raid a skelleton fort. for dozens more hours, but now all at once. I was very disspaointed to learn way back in early march that the legendary quests were a glorified "New Game Plus", where you repeat the gameplay loop you've been previously doing for the past hundreds of hours. With that said lets address three aspects of pirate legend that could be worked on: I have always been aware of that fact, ever since the beta. I would like to remind people that that statement actually implied that in the future, after many content updates, the legend status would look like a first step aka only the beggining. "The status of "pirate legend" was supposed to be "only the beginning of the game" as told by Joe Neate" Hire more if need be, do whatever it takes to keep us all coming back for more because up until now, we have been hanging onto any glimmer of hope that may help keep this beautiful game alive. The Rare "roadmap" has left them with tunneled vision.Ĭrack the whip, place a bomb under the current 200 butts to make them accountable for their supposed hours worked and pay checks received. It's not hard, make one and you've made a million of them. Islands could literally be over-run by large spiders, crabs, scorpions or crocodiles with multiples of the same basic 3D models scaled at different sizes. They've already had pigs and skeletons of wild boars since launch so for the love of brain cells why haven't they already put wild boards into the game? Variants could be added progressively without needing to re-invent the wheel. PIRATE PERFECTION DLC UNLOCKER ACTIVATION PLUSThat alone has so many possibilities with an abundance of existing creatures world wide plus mythical monsters and whatever the mind can create. Things like, defeat some hideous creature or a family of them (on land or at sea) to gain legendary commendations and points toward unlocking more exclusive legendary cosmetics. They don't always need to be fetch quests. Other types of quests may coexist with Athena voyages. Large cave systems and new creatures inhabiting these islands instead of skeletons, skeletons and even more skeletons. Various vines both hanging and ground cover that wrap around your limbs. All they need do is replace existing islands with new ones which will give them a blank canvas to add new threats such as camouflaged pits and other boobytraps. Or they could simply play with their familiar pirate legend crew mates.Īt the same token, a legend would need to be invited by someone not of that status to join the current default world that they are all too familiar with, but over time may miss.Īll of the hard yards have already been done for Rare. Pretty much like dropping an Athena voyage on the table for those not quite at that level. Servers could easily be divided between a new legendary world and the default world that was once enjoyable but has sadly lost it's flavour over time.Īny pirate legend loading the game will be sent to the Legendary world map (specific servers) where he / she may choose to invite others to join. Well it seems obvious to anyone other than the decision makers at Rare. So how do they fix this unrewarding goal of the same ol' quests that we spend hundreds of hours on to reach?īy adding new content exclusive to pirate legends.īesides the obvious needs of exclusive cosmetics, complete matching sets of pirate legend items and weapons, different types of adventures and new variations of legendary treasures. We all need that carrot dangling in front of us for incentive otherwise reaching 50/50/50 is not the beginning but rather the end of the game for many of us. But now, three months since launch and there still isn't anything on offer for those who have reached this level. The status of "pirate legend" was supposed to be " only the beginning of the game" as told by Joe Neate. There's currently no less than three threads, at the top of the recent list, that are asking for something new just for pirate legends (at time of this post).
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